A Color Theory Card Game
Chroma Hue
Master the spectrum. Race through 10 phases. Outplay your opponents one shade at a time.
How to Play
The Goal
Race Through 10 Color Phases
Be the first player to complete all 10 phases. Each phase challenges you to collect cards by Hue, Brightness, or Saturation — the three attributes on every card. Finish phases faster than your opponents to win.
Card Attributes
Every Card Has 3 Properties
🎨 Hue (color family)
☀️ Brightness
💧 Saturation
The dots on each card show Low (●○○), Medium (●●○), or High (●●●) for brightness and saturation. Neutral Gray wild cards match any attribute.
On Your Turn
Draw → Play Phase → Discard
- Draw from the deck or take the top discard card
- If you have your current phase complete, lay it down
- After laying your phase, add cards to any completed phase
- End your turn by discarding one card
The 10 Phases
From Simple to Spectacular
PHASE 01
4 of a Kind — Exact Hue
e.g. 4× Blue only — Cyan ≠ Blue
PHASE 02
Brightness Run ×5
Brightness scale
PHASE 03
Same Saturation ×4
Saturation reading
PHASE 04
Warm OR Cool ×6
Color temperature
PHASE 05
Two Different Hues ×3+3
Hue contrast
PHASE 06
Gradient Run ×5
Tints & shades
PHASE 07
Complementary Pair ×3+3
Color theory
PHASE 08
Full Spectrum ×6 hues
Hue variety
PHASE 09
Vivid Run ×6
Multi-attribute
PHASE 10
The Masterpiece ×9
All three attributes
Scoring
Low Score Wins
- Cards left in hand = 5 pts each
- Wild cards left = 10 pts each
- Completing phase but not going out = +5 pts
- Going out first = 0 pts for the round
Player Setup
How many are playing?
Your Phase Zone
Select cards from your hand and click
Play Phase to lay them here
Play Phase to lay them here
Discard
Draw
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Your Hand
Selected: 0