Chroma Hue

A Color Theory Card Game

Chroma Hue

Master the spectrum. Race through 10 phases. Outplay your opponents one shade at a time.

How to Play

Race Through 10 Color Phases

Be the first player to complete all 10 phases. Each phase challenges you to collect cards by Hue, Brightness, or Saturation — the three attributes on every card. Finish phases faster than your opponents to win.

Every Card Has 3 Properties

🎨 Hue (color family)
☀️ Brightness
💧 Saturation

The dots on each card show Low (●○○), Medium (●●○), or High (●●●) for brightness and saturation. Neutral Gray wild cards match any attribute.

Draw → Play Phase → Discard

  • Draw from the deck or take the top discard card
  • If you have your current phase complete, lay it down
  • After laying your phase, add cards to any completed phase
  • End your turn by discarding one card

From Simple to Spectacular

PHASE 01
4 of a Kind — Exact Hue
e.g. 4× Blue only — Cyan ≠ Blue
PHASE 02
Brightness Run ×5
Brightness scale
PHASE 03
Same Saturation ×4
Saturation reading
PHASE 04
Warm OR Cool ×6
Color temperature
PHASE 05
Two Different Hues ×3+3
Hue contrast
PHASE 06
Gradient Run ×5
Tints & shades
PHASE 07
Complementary Pair ×3+3
Color theory
PHASE 08
Full Spectrum ×6 hues
Hue variety
PHASE 09
Vivid Run ×6
Multi-attribute
PHASE 10
The Masterpiece ×9
All three attributes

Low Score Wins

  • Cards left in hand = 5 pts each
  • Wild cards left = 10 pts each
  • Completing phase but not going out = +5 pts
  • Going out first = 0 pts for the round

Player Setup

How many are playing?

👥
2 Players
Head to head · Quick game
👥
3 Players
Triangle tension · ~45 min
👨‍👩‍👧‍👦
4 Players
Full table · Full spectrum
PHASE 1
4 of a Kind — Same Hue
Collect 4 cards sharing the same color family
0
Score
Deck
Your Phase Zone
Select cards from your hand and click
Play Phase to lay them here
Discard
Draw
🃏
Your Hand
Selected: 0

Draw a card to begin your turn

🎨

Phase Complete!

Moving to Phase 2